Constraint signals
Resource pressure and existing rules change the available choices.
AI-Agent Civilization Sim
You set direction. Agents choose. The world remembers.
One consequence
Resource pressure and existing rules change the available choices.
Within those constraints, they choose their next production or cooperation move.
The resulting changes in the world remain available to revisit.
The point is to shape the conditions, not to issue every order: set a strategy, set the limits, then see how agents answer the pressure and read the consequences they leave behind.
Decide whether the civilization should expand through the belt, stabilize its resources, or put its weight behind influence and cooperation.
Provide goals, rules, and governance constraints instead of prescribing every next action.
They choose how to produce, trade, coordinate, and govern within the world's resource, time, and legality constraints.
Markets, cooperation links, logistics, and policy proposals write your inputs into a consequence chain you can inspect later.
Set high-level goals, tighten constraints, and shape governance boundaries that influence how civilizations coordinate.
Agents choose the action details themselves. They are not direct puppets, even when you strongly influence their incentives.
The runtime blocks direct override, rule bypass, and any claim that future platform capabilities are already public entry points.
First action-level feedback, then day-scale shifts in trade and cooperation, then longer changes in institutions and power.
Start with three questions: is this a civilization you want to follow, what consequences can you already see, and do you want to validate a preview build yourself?
Still deciding whether oasis7 is worth following? Start with the pressure, your place in the decision, and the consequence chain that does not simply reset.
Wondering whether this exists beyond the pitch? Start with one event chain you can follow from input to world change.
Public downloads are still preview builds. They fit people willing to test the install path, report friction, and help tighten the experience, not a normal player launch.
Once you already know you want more detail, move into the docs hub for the full overview, gameplay docs, and validation manuals. That hub is for deep reading, not first contact.
If you are already here as a builder, the most useful builder feedback right now is blockers, confusing edges, and validation friction. Full commands and troubleshooting stay in the docs hub.
Follow one consequence as it happens: you set a direction or limit, agents choose, the world changes, and the result stays available to revisit. This is a limited playable technical preview, not a closed beta, public launch, season, or public web join.
Switch Evidence Scenario
[tick=128] minimal::harvest accepted -> +power
[tick=133] minimal::scheduler stable -> next decision window
[tick=136] minimal::market quote refreshed -> price spike warning
[tick=084] twin_region::agent-1 request trade(energy)
[tick=091] twin_region::agent-2 accepted -> shared production boost
[tick=097] twin_region::supply pact revised -> maintenance priority shifts
[tick=142] triad_region::agent-3 reroute logistics via neutral node
[tick=149] triad_region::multi-party pact signed
[tick=155] triad_region::policy vote closes -> regime shift
`minimal / twin_region / triad_region` are labels from controlled validation scenario replays. They show inspectable consequence chains, not public-facing game mode names.
Default web verification entry: viewer. That is the formal name of the homepage's default and only UI web validation path; lower-level compatibility and programmatic entry points live in the docs hub.
minimal: a harvest action is accepted, showing the input-to-world action path is linked.
minimal: a market spike is recorded, showing that the chain already reaches visible consequences.
twin_region: a trade event completes, showing multi-agent coordination can be traced into production effects.
twin_region: a supply pact is revised, showing strategy inputs can alter cooperation structure.
triad_region: a multi-party pact is recorded in an auditable trail, showing governance signaling is already auditable.
triad_region: a governance vote closes, showing institutional consequences are observable too.
The public downloads are still for preview validation, not for a normal player launch. Each platform gets one main package so you do not have to make a packaging decision first.
The current release notes are mainly build notes and verification info, not a player launch notice.
Recommended for this device
Download `oasis7-windows-x64.exe`. The page points to one installer by default, so you do not have to unpack a bundle and go looking for scripts.
If the auto-detected platform is wrong, switch it above. The page no longer treats several package types as equal first choices.
Recommended for this device
Download `oasis7-windows-x64.exe`. The page points to one installer by default, instead of making you unpack a bundle and look for scripts.
Download Windows Primary Package
64-bit Windows desktop environment. Public assets currently target x64 only. There is no ARM build or portable zip as the default path.
Double-click the installer to start setup. After install, `oasis7 Client Launcher` shows up in the Start menu, with an optional desktop shortcut.
Windows is still using an unsigned preview installer, so SmartScreen warnings may still show up until code signing is in place.
This is still a preview path, not a claim of warning-free install for ordinary users. On locked-down or enterprise devices, read the release notes first.
The page auto-selected Windows x64 for this device. Switch platforms above if you are downloading for another machine.
Recommended for this device
Download `oasis7-macos-x64.dmg`, mount it, and drag `oasis7 Client Launcher.app` into `/Applications`. The page no longer exposes bundle internals as the main path.
Download macOS Primary Package
Intel x64 macOS desktop environment. There is no separate Apple Silicon package yet, so Apple Silicon testing still depends on compatibility mode.
Open the `.dmg` and drag the app into `/Applications`. For upgrades, replace the existing app in place. Do not assume “delete first, then reinstall” preserves local state.
macOS preview packaging still has not finished codesign and notarization. Gatekeeper prompts may still appear until that work lands.
This is still a preview install path, not a promise of smooth first-launch behavior. If you keep local `config.toml` or chain execution-world state, back it up before replacing the package.
The page auto-selected macOS x64 for this device. Switch platforms above if you are downloading for another machine.
Recommended for this device
Download `oasis7-linux-x86_64.AppImage`, give it execute permission, and run it directly. The `.deb` build is still there, but it is no longer treated as a first-choice download.
Download Linux Primary Package
x86_64 Linux desktop environment. The default path assumes a distro that can run AppImage. There is no ARM or other Linux architecture package as a primary public option.
Run `chmod +x oasis7-linux-x86_64.AppImage`, then launch it from the terminal or desktop. For upgrades, replace the existing AppImage file directly instead of assuming a folder move will carry local state with it.
Linux preview distribution currently relies on the public `SHA256` manifest as an extra check. The `.deb` build stays in release attachments as a more advanced path.
If your desktop environment blocks AppImage or lacks integration, read the release notes for minimum run guidance first. Distro-specific behavior is outside the default support lane.
The page auto-selected Linux x64 for this device. Switch platforms above if you are downloading for another machine.
Additional Context
The path is clearer now: first stabilize oasis7 as an open-world sandbox game. Only later does it make sense to talk about broader platformization. That second half is a target state, not a public capability today.
It may later evolve into a broader platform, but it is not a creator-facing mod / modules platform yet.
First stabilize the persistent world, player role, agent consequence chain, and the core loops that make people want to stay in the same world.
Only after the foundation is steadier does it make sense to discuss creator-facing `mod / modules` organization. The current public site does not present that as an already-open platform promise.
The gap to a public launch still includes public-access boundaries, install trust-chain work, and a feedback loop that is still builder-grade. The longer-term “shape / govern / benefit together” direction is also still a target-state vision, not a current on-chain fact.
The core world runtime runs, the viewer connects, and the base event flow is closed.
Replay, live subscriptions, and evidence artifacts are already there.
Rule constraints, governance boundaries, and consistency checks are still being tightened.
The limited playable technical preview still needs tighter validation, access, and trust boundaries before a public player launch.
If your question is “why is this more than a pile of agent demos,” the short answer is here: gameplay modules, runtime constraints, viewer surfaces, and governance all sit behind explicit boundaries.
What is public today is a controlled set of built-in rule modules. Creator-facing `mod / modules` organization belongs to a later phase.
It enforces resource conservation, one-way time, and action legality.
Replay, live subscriptions, and debug panels all use the same evidence pipeline.
Module replacement and protocol upgrades go through an explicit proposal flow.
If you are not ready to install anything yet, the next steps are still clear: inspect proof, track release evolution, or dive into the docs hub.